Each altitude is a flat world you can explore for years. It grows as you explore it, then it stops growing. At that point the one new move left is up, into a wider view that still holds the one below.
The strip is the same twelve-band scale every Worldview Lens reading uses. The triangle is the walker's center of gravity; the bracket is its range.
A picture of an idea, not a measurement. Worldview Lens reads the stage a text is written from, never a person, and this animation plays no part in how readings are scored.
Each altitude is drawn as a flat plane with two directions to explore. At Amber those might be the rules and belonging to the group; at Orange, evidence and achievement. People can spend years on one plane, even a lifetime, and the plane grows as they explore it.
At some point it stops growing. Every move on it has been tried, and more of the same adds nothing new. That turning point isn't a failure. It is where the only new move is in a direction the plane doesn't have: up.
Each altitude is wider than the one below and includes it. Later isn't better; it holds more. At Integral / systemic the earlier planes are pulled up and joined, and movement goes up and down as well as across. In a reading, that spread is the range: someone centered at Teal can still write from Amber or Orange when a moment calls for it.
Look inside any altitude and the same shape repeats. Several of the nine models divide one band into finer stages. Cook-Greuter, for instance, splits Orange into Expert and Achiever, and the same explore, exhaust, rise pattern plays out between them.
The altitude names and colors follow Ken Wilber, as everywhere in Worldview Lens. See them mapped across all nine models on the Models page, and how a reading is actually made on How scoring works.